Deliver planet scale
We design, build and run software for your business and for the customers you serve, from cloud platforms and data systems to AI tools.
Who we are
Platform and infrastructure engineers
We're a team of backend and infrastructure engineers based in New York, Austin, Cardiff and Brighton. Many of us started at game studios such as Blizzard, PUBG, Epic and Unity, where we built online systems for very large numbers of players. We now do the same kind of work for media companies, hosting providers and enterprise teams.
We like stable servers and boring launches.
What we do
Platform & Tools Engineering
We design, build and support platform services around the specific needs of each client. We can work as a staff augmentation partner or as a project-based team. Our background is in online games, and we now bring that experience to media companies, hosting providers and enterprise teams as well.
We work in C++, C#, Go, Rust, Java and other languages, and across all the major cloud providers.
Clients
Who we work with
Our clients include global publishers and independent studios, along with media companies, hosting providers and enterprise organizations that need reliable platforms at scale.
Frequently asked questions
Terminal Velocity is a technology partner that designs, builds and runs software for businesses. Our services cover platform and tools engineering, legacy and cloud modernization, security and compliance, data modernization, enterprise AI and technology advisory. The team started in online games and now applies the same engineering to media, hosting and enterprise clients.
We work with game publishers and independent studios, streaming and media companies, hosting providers and enterprise organizations. Games is where the team built its experience. The problems we solve there, such as scale, uptime and real-time data, come up in any business that runs software for large numbers of users.
There are two ways. We can place our engineers in your team as staff augmentation, where they work inside your existing processes and tools. We can also take on a defined project and deliver it from start to finish. On a first call we'll help you work out which suits the work you have in mind.
Our engineers come from some of the largest online and multiplayer studios in games. The team brings 19 years of experience and 85 game launches, and has built systems serving more than 2 billion players. That work covers social features, monetization, matchmaking and server fleet management.
We work in C++, C#, Go, Rust and Java, along with other languages, and we build on the major cloud platforms. We choose the stack based on the systems you already run and on what your team will be maintaining after the project ends.
Yes. Terminal Velocity is the backend and online engineering studio within Rocket Science Group, alongside Atomic Theory for game co-development, Multiplay for game server hosting and Space Rangers for games recruitment. When a project needs more than engineering, clients can bring in the other group studios.
Ready to start?
Get in touch and let's talk.
Tell us about the system you're working on and what you need help with. Someone from our team will get back to you.